Ultima Online Magery Spells

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This here gives a complete list of all the Magery spells that exists in Ultima Online, with spell icon, name and description of what it does do.

First Circle[edit]

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Magery first circle.jpg First Circle spells take 4 mana to cast.

Icon Name Description
M11.gif Clumsy Reduces target's Dexterity.
M12.gif Create Food Randomly creates 1 of 10 possible food items and places it in the backpack.
M13.gif Feeblemind Decreases target's Intelligence by a percentage.
M14.gif Heal Restores Hit Points.
M15.gif Magic Arrow A small, magical arrow is cast at the target. Fire damage (14-18 points of damage at 100 Magery and 100 Inscription), which is reduced by elemental resistances.
M16.gif Night Sight Improves target's night vision. (target needs 10 magery to receive the benefits of night sight).
M17.gif Reactive Armor The Reactive Armor spell increases the caster's physical resistance, while lowering the caster's elemental resistances.
M18.gif Weaken Decreases target's strength by a percentage.

Second Circle[edit]

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Magery second circle.jpg Second Circle spells take 6 mana to cast.

Icon Name Description
M21.gif Agility Increases target's Dexterity by a percentage.
M22.gif Cunning Increases target's Intelligence by a percentage.
M23.gif Cure Neutralizes poison (higher Magery skill counteracts more intense poison).
M24.gif Harm Affects a target within 10 paces of the caster. Cold damage. The Harm spell's damage is affected by the range to target. Elemental resistance reduces damage.
M25.gif Magic Trap Places an explosive trap on a usable object that activates when object is used, for 10-50 points of direct damage.
M26.gif Magic Untrap Deactivates magical trap on a single object.
M27.gif Protection Characters under the Protection spell effect can no longer have their spells "disrupted" when hit.
M28.gif Strength Increases target's Strength by a percentage.

Third Circle[edit]

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Magery third circle.jpg Third Circle spells take 9 mana to cast.

Icon Name Description
M31.gif Bless Enhances a target's strength, intelligence, and dexterity by a percentage. (11% at 100 Evaluate Intelligence)
M32.gif Fireball Casts a fireball at a target (12-32 damage).
M33.gif Magic Lock Magically locks a chest or box.
M34.gif Poison Poisons a target. The caster must be within 2 tiles of the target to achieve poison levels above one. A successful Resist Spells causes the spell to have no effect.
M35.gif Telekinesis Allows the mage to use or move an object that is out of reach. Can be used to set off some Chest Traps from a safe distance.
M36.gif Teleport Caster is transported to the target location (within the same screen) (Max distance 11 tiles) Must be a visible location.
M37.gif Unlock Unlocks a magical lock or a low level normal lock.
M38.gif Wall of Stone Creates a temporary stone wall.

Fourth Circle[edit]

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Magery fourth circle.jpg Fourth Circle spells take 11 mana to cast.

Icon Name Description
M41.gif Arch Cure Attempts to neutralize the effects of poison on each valid target within three tiles of the target. Has a better chance to cure higher level poisons than the normal Cure spell.
M42.gif Arch Protection Casts Protection on all valid targets within 2 tiles of caster.
M43.gif Curse Lowers the Strength, Dexterity and Intelligence of the target by a percentage. When targetted on a player it reduces elemental resistance caps by 10.
M44.gif Fire Field Conjures a wall of fire. Deals 2 damage per second to anyone touching the field.
M45.gif Greater Heal Target is healed by 40%.
M46.gif Lightning Damages the target with a bolt of lightning. Energy damage (30-34 damage at GM Magery, Evaluating Intelligence and Inscription) Elemental Resistances reduce damage.
M47.gif Mana Drain This spell temporarily removes an amount of mana from the target. After the duration has expired, any lost mana is restored to the target up to the target's maximum mana capacity.
M48.gif Recall Caster is transported to the location Marked on the Rune. Can also be used on a Ship Key to travel to a Boat's location if the boat is not dry docked.

Fifth Circle[edit]

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Magery fifth circle.jpg Fifth Circle spells take 14 mana to cast.

Icon Name Description
M51.gif Blade Spirits Conjures a whirling pillar of blades that attacks targets within a 6 tiles and deals up to 15 points of damage per hit. Targets are chosen based on (Strength+Tactics)/distance from spirit.
M52.gif Dispel Field Nullifies one tile of a field spell or closes a moongate created with the Gate Travel spell.
M53.gif Incognito Disguises your character with a randomly generated appearance and name.
M54.gif Magic Reflection The Magic Reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances.
M55.gif Mind Blast This spell now deals an amount of cold damage based upon the caster's Magery and Intelligence values. Elemental Resistances reduce damage.
M56.gif Paralyze The target is frozen in place. Duration based on the caster's evaluate intelligence skill to the target's resisting spells skill. A negative or zero result means no effect.
M57.gif Poison Field Creates a poison field.
M58.gif Summon Creature A random animal is summoned to be your pet for a short amount of time. Requires 1 Follower control slot.

Sixth Circle[edit]

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Magery sixth circle.jpg Sixth Circle spells take 20 mana to cast.

Icon Name Description
M61.gif Dispel Dispels a creature summon. Creatures with Resisting Spells can resist being dispelled.
M62.gif Energy Bolt Attacks a target with a bolt of energy. (51-56 energy damage at GM Magery, Evaluating Intelligence and Inscription) Elemental Resistances reduce damage.
M63.gif Explosion Damages a target with an explosion. (51-56 fire damage at GM Magery, Evaluating Intelligence and Inscription). Elemental Resistances reduce damage.
M64.gif Invisibility Target player or creature temporarily becomes invisible, as though they were hidden.
M65.gif Mark Binds a Rune to a specific location. The Recall, Gate Travel or Sacred Journey spells can be used on the rune to teleport you to the location of binding.
M66.gif Mass Curse Casts Curse on a target and decreases its stats by a percentage. Affects all valid targets within a two tile radius. Does not lower player maximum resistances by 10.
M67.gif Paralyze Field Conjures a field of paralysis that affects valid targets like the Paralyze spell but is a little stronger. Even at 120 Resisting Spells a player will get caught for 2 seconds.
M68.gif Reveal Reveals the presence of any invisible creatures or players. Enhanced with the Tracking and Detecting Hidden skills. Targets with high Hiding and Stealth can resist being revealed.

Seventh Circle[edit]

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Magery seventh circle.jpg Seventh Circle spells take 40 mana to cast.

Icon Name Description
M71.gif Chain Lightning Damages nearby targets with a series of lightning bolts that hit for energy damage split between the targets. if you only hit one target, the target takes between 52-56 damage.
M72.gif Energy Field Conjures an impassable field of energy on the ground.
M73.gif Flamestrike Damages target with a column of flame that deals fire damage. (64-69 with GM Magery, Inscription, and Evaluating Intelligence) Reduced by elemental resistances.
M74.gif Gate Travel Only works on a marked rune. Creates a Moongate to where the Rune was marked. Blue gates exit in Trammel, Malas or the Tokuno Islands. Red gates exit in Felucca.
M75.gif Mana Vampire Takes an amount of mana from the target and returns it to the caster. Will not drain more than the target has currently and will not put the caster over his maximum mana.
M76.gif Mass Dispel Any summoned creature within an 8 tile radius around the target is dispelled.
M77.gif Meteor Swarm Damages nearby targets with meteors. A single target takes between 52-56 damage. If you hit more than one target, the damage is doubled, then divided amongst each target evenly.
M78.gif Polymorph Changes the caster's appearance into the chosen form of a creature. Beware of becoming grey and being a potential target in Felucca. To change back, just cast the spell a second time.

Eighth Circle[edit]

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Magery eighth circle.jpg Eighth Circle spells take 50 mana to cast.

Icon Name Description
M81.gif Earthquake Damages nearby creatures and characters with a tremor. Requires the caster to have line of sight to the target. Will damage hidden targets. Elemental Resistances reduce damage.
M82.gif Energy Vortex Conjures a spinning mass of energy that attacks targets within a 6 tile radius and deals up to 26 points of damage per hit.
M83.gif Resurrection Resurrects a dead player. Cannot be used on NPCs, pets or monsters.
M84.gif Summon Air Elemental An Air Elemental is summoned to serve the caster. Requires 2 Follower control slots.
M85.gif Summon Daemon A Daemon is summoned to serve the caster. Results in a large Karma loss for the caster. Requires 4 Follower control slots.
M86.gif Summon Earth Elemental An Earth Elemental is summoned to serve the caster. Requires 2 Follower control slots.
M87.gif Summon Fire Elemental A Fire Elemental is summoned to serve the caster. Requires 4 Follower control slots.
M88.gif Summon Water Elemental A Water Elemental is summoned to serve the caster. Requires 3 Follower slots.