Dungeon solutions for Ultima II

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The sole, essential purpose of the dungeons and towers of Ultima II in the Stranger's quest to defeat Minax is the tri-lithium they contain to power a rocket ship. Additionally, they offer a wide variety of gold and other treasure for the brave adventurer, and they are the only places where magic works. Note that tools are essential to get through these mazes.

There are a total of seven dungeons in Ultima II:

  1. Dungeon in Greenland (all ages, but not Pangean in some ports)
  2. Tower in South America (1423 B.C.)
  3. Tower in Egypt (1990 A.D.)
  4. Tower on Jupiter (2112 A.D.)
  5. Dungeon on Jupiter (2112 A.D.)
  6. Dungeon on Mercury (2112 A.D.)
  7. Dungeon on Pluto (2112 A.D.)

Towers[edit]

There is one tower per age, except during Pangaea.

Level Hex Floor Designation 1423 B.C.
(South America)
1990 A.D.
(Egypt)
2112 A.D.
(Jupiter)
15 F Top floor Map of a maze in a 17x17 grid. A variety of walls, doors, and chests with an aura are visible. Most of the chest are arranged to spell "EAT" and "ME". An arrow points down. Map of a maze in a 17x17 grid. Thick walls reduce the passable area to 7x7. Several chests are at the center near a down arrow and two secret passages obscure a large corridor full of chests. All treasure chests have a blue aura. Map of a maze in a 17x17 grid, but with the exception of a hole in one wall, the exterior walls reduce the passable areas to a 15x15 section. The maze is uneven put simple and almost every space has a treasure chest with a blue aura. There is a single down arrow.
14 E Map of a maze in a 17x17 grid. A system of walls and secret passages make for complexity. An arrow points up and another points down. Map of a maze in a 17x17 grid. Thick walls reduce the passable area to 7x7. There are 2 down arrows and an isolated 1x1 section has a double-headed arrow points up and down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. A small section has only 2 corridors and two down arrows. The larger section is a complex maze with 1 up arrow and 1 down.
13 D Map of a maze in a 17x17 grid. A variety of walls, secrets passages and a corridor of chests are visible. The chests are behind a system of secret passages. A double-headed arrow points up and down. Map of a maze in a 17x17 grid. Thick walls reduce the passable area to 7x7. There 2 up arrow and an isolated 1x1 section has a double-headed arrow pointing up and down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. This map has 2 isolated sections. The smaller section is a short doored corridor with 1 up arrow and 1 treasure chest. The other section has 2 up arrows, 1 down arrow and a few dozen treasure chests behind secret passages.
12 C Map of a maze in a 17x17 grid. A variety of walls, doors, and a chest are visible with several chests behind a secret passage. A double-headed arrow at the center points up and down. Map of a maze in a 17x17 grid. Thick walls reduce the passable areas of the maze to 7x7. There are 3 down arrows and 1 up arrow. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. The map is divided into 2 isolated sections. 1 section is 1x1 with a double-headed arrow pointing up and down. The other consists of long, winding corridors separated by doors and 2 down arrows.
11 B Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. A system of walls form concentric squares around a thick core of secret passages. Several chests appear along the outside. An arrow points up and another points down. Imaginary lines formed from the opposing corners form axes of symmetry. Map of a maze in a 17x17 grid. Thick walls reduce the passable areas to 7x7. There are 2 up arrows, 1 down arrow, and an isolated 1x1 section has a double-headed arrow pointed up and down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. The map is divided into 3 isolated sections. 1 is only 1x1 and has a double-headed arrow pointing up and down. Another section has two down arrows and the other has 2 up arrows, as well as winding corridors separated by doors. 2 secret passages obscure access to several treasure chests.
10 A Map of a maze in a 17x17 grid. The walls are randomly arranged. An arrow points up and a double-headed arrow points up and down. Map of a maze in a 17x17 grid. Thick walls reduce the passable area to 7x7. There are 2 sections of the maze: one with only a double-headed arrow pointing up and down and another with a single up arrow and 5 treasure chests. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. The map is divided into 3 isolated sections. 1 is only 1x1 and has a double-headed arrow pointing up and down. The others have each 1 up arrow and down arrow, as well as winding corridors separated by doors.
9 9 Map of a maze in a 17x17 grid. A variety of walls make the maze symmetrical about several axes. A single arrow points up and another points down. Map of a maze in a 17x17 grid. Thick walls make the passable parts of the maze 11x11. The passable parts form a large "X". An arrow points up and another down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The corridors are long, winding, separated by doors with 3 up arrows and 1 down.
8 8 Map of a maze in a 17x17 grid. The interior is thick with secret passages. Walls form the outline of a Christian cross. An arrow points up and another down. Map of a maze in a 17x17 grid. Thick exterior walls make the passable parts of the maze 11x11. 2 secret passages obscure a chest. There is a single double-headed arrow as well as an isolated 3x1 section with 2 down arrows. Map of a maze in a 17x17 grid but thick walls reduce the map to 2 isolated 1x1 sections. 1 section has a double-headed arrow point up and down while the other section has an arrow pointing down.
7 7 Map of a maze in a 17x17 grid. A variety of walls, secret passages and a chest are visible. An arrow points up and another points down. Secret passages obscure paths to a chest and separate the arrows. Map of a maze in a 17x17 grid. Thick exterior walls make the passable parts for the maze 11x11. There are two doors and two secret passages obscuring a treasure chest. There is a single arrow pointing up, a double-headed arrow pointing up and down an isolated 1x1 section containing another arrow pointing up and down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. The map is divided into 2 isolated section. 1 is very small and has a short corridor with only an up arrow and a down arrow. The rest of the map is a long winding corridor with a single down arrow and 4 chests.
6 6 Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. A variety of walls, and secret passages are visible. An double-headed arrow points up and down. Secret passages obscure a path to an empty corridor. An imaginary diagonal line from the top left to the bottom right form an axis of symmetry. Map of a maze in a 17x17 grid. Walls divide the map into 2 sections. One section has 2 secret passages as well as a double-headed arrow pointing up and down. The other section is full of treasure chests and has a single arrow pointing up. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. Walls divide the map into 3 isolated sections. 1 section is 1x1 and only has a double-headed arrow pointing up and down. The other 2 sections have randomly placed walls, up arrows and down arrows, with doors featuring heavily in some parts. 2 secret passages obscure access to 3 chests and an up arrow.
5 5 Map of a maze in a 17x17 grid. A variety of walls, and secret passages. A double-headed arrow points up and down. Several chests appear behind secret passages. Map of a maze in a 17x17 grid. A simple lattice of barriers makes the maze symmetric about several axes. A double-headed arrow points up and down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. The map is divided into several isolated sections. Walls, doors and arrows pointing up and down are randomly placed. 3 secret passages obscure access to chests.
4 4 Map of a maze in a 17x17 grid. A variety of walls, and a chest are visible. An arrow points up and another points down. The chest is hidden behind secret passages. Map of a maze in a 17x17 grid. Walls and doors make several sections of the map are symmetric. Several chests are behind secret passages. A double-headed arrow points up and down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. The map is divided into several isolated 1x1 sections, 2 of which have double-headed arrows pointing up and down. The remainder of the map consists of 2 larger isolated sections. Walls and doors are randomly placed, and 3 secret passages obscure access to chests and arrows.
3 3 Map of a maze in a 17x17 grid. A variety of walls, doors, secret passages and a chest are visible. The chest is behind secret passages. An arrow points up and another points down. The system of walls and doors approximate "Z", "A" and another approximates a "B" or an "8". Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. There are walls, doors and two chests behind secret passages. Imaginary lines form from opposing corners form axes of symmetry. An arrow points up and another down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. Randomly placed doors, corridors and arrows pointing up, and down and 1 pointing both up and down. Secret passage obscure access to treasure chests.
2 2 Map of a maze in a 17x17 grid. A system of barriers form a lattice. An arrow points up and another points down. Map of a maze in a 17x17 grid. The maze consists of walls and doors with chests appearing behind secret passages. A double-headed arrow points up and down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. The maze is divided into 2 isolated sections. Walls and doors are randomly placed. Secret passages obscure access to 5 chests.
1 1 Map of a maze in a 17x17 grid. A system of walls and doors spell "ULTI" and "MAII". An arrow points up and another points down. Map of a maze in a 17x17 grid. A large section of the maze is symmetric with a corridor that lies outside this section, at the bottom and right. Several chests appear behind secret passages A double-headed arrow points both up and down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. There are 3 isolated section one of which is 1x1 and has a double-headed arrow pointing up and down. Walls, doors, secret passages, chests and arrows pointing up and down are randomly placed.
0 0 Ground floor Map of a maze in a 17x17 grid. A system of walls and doors spell "LORD" and "BRIT". An arrow points up and another points down. Map of a maze in a 17x17 grid. The walls are randomly arranged with 3 secret passages and 2 doors. An arrow points up and another down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. There are randomly placed doors, secret passages, treasure chests, 4 arrows pointing up and 1 arrow pointing down.

Dungeons[edit]

Earth has only one dungeon, in Greenland. All other dungeons are on extraterrestrial planets which can be accessed only during the 2112 A.D aftermath.

In many ports of the game (e.g. MS-DOS), the dungeon in Greenland cannot be accessed during the Pangea age, while in other ports (e.g. the C64) it can be entered normally.

Level Hex Floor Designation Dungeon on Earth
(Greenland)
Dungeon on Mercury Dungeon on Jupiter Dungeon on Pluto
0 0 Ground floor Map of a maze in a 17x17 grid. A variety of walls, doors, secret passages and a chest are visible along with an arrow pointing up and another pointing down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The maze consists only of walls, an arrow pointing up and another pointing down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. There are randomly placed doors, secret passages, treasure chests, 4 arrows pointing up and 1 arrow pointing down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. Barriers form a simple checkerboard pattern. There is 1 up arrow and 1 down.
1 1 Map of a maze in a 17x17 grid. A variety of walls, doors, secret passages and a chest are visible along with an arrow pointing up and another pointing down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The maze consists of walls, with a few dead ends, and up arrow and a down arrow. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The walls form long corridors with dead ends. An arrow points up and another points down. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
2 2 Map of a maze in a 17x17 grid. The barriers are arranged evenly in single tiles making all interior passageways identical. An arrow points up and another points down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The maze is divided into 4 accessible quadrants with dead ends, loops, an up arrow and a down arrow. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The walls from a simple lattice of isolated 1x1 sections. An arrow points up and another points down. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
3 3 Map of a maze in a 17x17 grid. A variety of walls, doors, secret passages and a chest are visible along with an arrow pointing up and another pointing down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. Imaginary lines between opposing corners make the maze symmetric about 2 axes. There are 4 secret passages, and up arrow and a down arrow. A wall tile is missing from an unreachable corner. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. Secret passages obscure access to an arrow pointing down. Another arrow points up. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
4 4 Map of a maze in a 17x17 grid. A variety of walls, doors, secret passages are visible along with an arrow pointing up and another pointing down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The maze has long winding corridors, an up arrow, a down arrow and 6 treasure chests. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. Secret passages obscure access to an arrow pointing up. Another arrow points down. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
5 5 Map of a maze in a 17x17 grid. A set of barriers and doors form a lattice, with the most bottom row being only barriers. An arrow points up and another points down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. Wall form a single long, winding corridor with a few short dead ends. There is 1 up arrow and 1 down arrow. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The outer corridor is full of treasure chests. The interior section has secret passages that obscure an arrow pointing down and a treasure chest. Another arrow points up. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
6 6 Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. A variety of walls, doors, secret passages and 2 chests are visible along with an arrow pointing up and another pointing down. An axis of symmetry is formed from the top left to the bottom right. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. With the exception of a small dead end with 2 chests, the entire maze is 1 winding corridor with an up arrow at 1 end and a down arrow at the other. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. Some sections are winding while others have long, straight corridors. An arrow points up and another points down. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
7 7 Map of a maze in a 17x17 grid. A chest is behind a secret passage. An arrow points up and another points down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The maze is extremely simple with barriers forming a checkerboard. There is 1 up arrow and 1 down arrow. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. An arrow pointing up and another pointing down appear in a central corridor. Secret passages obscure access to outer portions which have only empty corridors and doors. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
8 8 Map of a maze in a 17x17 grid. A variety of walls and doors are visible. A chest appears behind 2 secret passages. An arrow points up and another points down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. With the exception of two plus-shaped empty spaces, an up arrow and a down arrow, the passable areas are secret passages. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. Several treasure chests appear in caches behind doors. An arrow points up and another points down. Imaginary lines from opposing corners form axes of symmetry. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
9 9 Map of a maze in a 17x17 grid. A variety of walls, doors, and secret passages are visible. 4 secret passages hide an arrow pointing up and another 4 hide an arrow pointing down. Map of a maze in a 17x17 grid but thick walls reduce the passable portion to a single, winding corridor consisting of secret passages, with an up arrow at one end and a down at the other. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. Walls form a long corridors straight corridors and winding corridors. An arrow points up and another points down. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
10 A Map of a maze in a 17x17 grid. A variety of walls and doors are visible. The central corridor shows an arrow pointing up and another pointing down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The walls form long winding corridors, loops and a significant portion at the bottom is a dead end. There is 1 up arrow and 1 down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The maze consists only of walls, an arrow pointing up and another pointing down. Imaginary lines from opposing corners form axes of symmetry. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
11 B Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. A variety of walls, doors, and secret passages are visible, along with an arrow pointing up and another pointing down. Secret passages hide 2 chests. Imaginary lines from opposing corners form axes of symmetry. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. There are long, winding corridors and a few loops, a single door and 1 up arrow and 1 down arrow. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. 3 treasure chests appear in each corner. An arrow points up and another points down. Imaginary lines from all opposing corners form axes of symmetry. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
12 C Map of a maze in a 17x17 grid. The only contents of the map are walls and an arrow pointing up and another pointing down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The maze is divided into 4 accessible quadrants with a checkerboard pattern in 2 and a simpler looping pattern in the others. There is 1 up arrow and 1 down arrow. Imaginary lines between the opposing corners form axes of symmetry. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. Secret passages obscure access between two areas. Both areas have long corridors flanked by doors and walls. One section has an up arrow and another a down arrow. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
13 D Map of a maze in a 17x17 grid. A system of walls and secret passages form concentric squares. An arrow pointing up and another pointing down are visible. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. This maze is entirely 9 straight corridors, 1 up arrow and 1 down arrow. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The walls form 4 spirals. Access between these sprials are obscured by secret passages. A down arrow appears at one end of a spiral and and up arrow at another. Map of a maze in a 17x17 grid. Barriers form a very simple lattice. Several axes of symmetry can be drawn. A single double-headed arrow points up and down.
14 E Map of a maze in a 17x17 grid. A variety of walls, doors, and a chest are visible. An arrow points up and another points down. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section and thick interior walls reduce the corridors to a few straight passages. There is 1 up arrow and 1 down. Imaginary lines between opposing corners form axes of symmetry. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The maze is constructed into 4 quadrants with subtle difference in the arrangement of the walls. Imaginary lines drawn from opposing corners form aces of symmetry. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. Barriers form a simple checkerboard pattern. The passable areas are secret passages, an up arrow and a down arrow.
15 F Bottom floor Map of a maze in a 17x17 grid. A variety of walls, doors, secret passages and a collection of chests with blue auras are visible at the top left. An arrow points up. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. Barriers give most of the map a simple checkerboard pattern with slightly more complex maze in the corner with an up arrow. Half the space in the checkerboard portion contain chests with a glowing aura. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to a 15x15 section. The walls form 10 decimal digits. Secret passages obscure large caches of chests. All treasure chests have a blue aura. Map of a maze in a 17x17 grid but exterior walls reduce the passable areas to 15x15. The top left corner has a down arrow with a small maze of secret passages. The rest of the map has a consistent pattern of corridors full of chests with a blue aura. An imaginary line from the top left to the bottom right form an axis of symmetry.


Notes[edit]

  • "Floor 0" for all towers and dungeons is the closest to the surface, meaning floor 0 is the lowest in towers and the highest in dungeons.
  • In some ports (e.g. C64), dungeon floors are numbered using hexadecimal numbering, which is more natural for a computer.
  • On the final levels, all chests contain tri-lithium.

Bugs[edit]

Main article: Bugs § Ultima II
  • In the C64 port, sometimes a long, dead-end corridor opens up branching out from floor 1 of the tower in 1990 A.D.
  • In the MS-DOS version, Jupiter’s tower has a tri-lithium chest where there should be a wall. Traversing through this passage will cause the player to appear a few tiles away and in the opposite direction.
  • In the MS-DOS version, the only ladder on the lowest level of the dungeon on Pluto goes down. Climbing down it (from level 15) will cause the engine to become unstable. Once arriving on this level, the only way to leave is with magic, like Surface or Ladder Up.

Trivia[edit]

  • On Western computer ports, dungeons and towers are completely optional, because tri-lithium can be dropped by defeated enemies on the world surface. This was changed in the Japan-only ports.
  • Dungeons and towers are the only places in the game where magic spells can be used.
  • The walls on various floors of the tower in 1423 B.C. form words and symbols, including "ULTIMA II", "LORD BRIT" and "ZAB" (Lord British and Keith Zabalaoui, authors of the game), a Christian cross, and "EAT ME".
  • The walls on the bottom floor of the dungeon on Jupiter take the form of Richard Garriott’s home telephone number back in 1982.[1]
  • The floors of the tower in 1990 A.D. get smaller as they go up, suggesting that it is a pyramid. In fact, its location on the world surface corresponds to Egypt.

See Also[edit]

References[edit]

  1. ↑ Richard Garriott. Twitter. 2015-01-31. Retrieved 2022-09-16.

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