Runic magic/Ultima Underworld II spells
This sub article lists all the documented runic magic spells of Ultima Underworld II: Labyrinth of Worlds grouped by spell circle. Undocumented spells also appear, revealed by spoiler buttons.
Notes[edit]
The spells documented here match how they are presented in the Ultima Underworld II Player's Guide, with these exceptions:
- Type: The spell types in the maunal were a bit ambiguous, so here they have been given as:
- Duration: A spell that stays active for a certain period of time, leaving an icon in the "spell shelf" area of the display.
- Missile: A spell that will spawn a missle and provides the user an aiming cursor (
) to select a vector for it's trajectory.
- Targeted: A spell that provides the user a targeting cursor (
) to select a target by touch, either out in the 3d world or in the inventory. The target must be within an arm's reach unless a telekinesis spell is active.
- Instantaneous: A spell that has an immediate effect, no duration, and no user targeting needed.
- Icon: An icon has been provided to help visually represent some of the spells.
- Duration spell icons have a gray background, similar to the color of the in-game spell shelf they will be seen on.
- Missile spells have an image of the projectile they create
- Some other spells have an icon picked from the game's graphics to represent the action or effect of the spell.
- Notes: Clarifications about the spell in addition to the provided documentation.
Undocumented spells can also be found on this page, hidden in the tables. To view them, click the spoiler toggle at the right of each table header.
Spells of the First Circle
Spell | Words of Power | Description | Type | Icon | SPOILER Notes
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Bouncing | Uus Des Por | This spell keeps the caster from taking any damage from falls; in fact, the caster bounces right back up. It is very handy in the Scintillus Secure Vault, where you can bounce over all of the purple walls | duration | found in Britannia level 2 in Nystul's lab | |
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Create Food | In Mani Ylem | This spell causes a helping of food to appear | instantaneous | Creates a single piece of fresh food | |
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Detect Trap | Wis Jux | This spell informs the caster of any non-magical traps on an object | targeted | ||
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Light | In Lor | This spell provides illumination | duration | Provides illumination greater than that of a torch but less than a lantern | |
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Locate | Bet Wis Ex | Many teleportals in the game cause you to become lost: your auto-map stops working until you can find your way back to a location where you have been before. This spell negates that effect | instantaneous | found in Ice Caves level 2 in City of Anodunos | |
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Luck | Bet Ort In | In combat, this spell improves the odds in the caster’s favor | duration | reduces opponent's attack skill | |
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Magic Arrow | Ort Jux | This spell fires a magic arrow at an opponent | missile | Can also toggle switches and levers, etc | |
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Resist Blows | Bet In Sanct | This spell offers the same protection as a suit of head-to-toe armor | duration |
Spells of the Second Circle
Spell | Words of Power | Description | Type | Icon | SPOILER Notes
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Cause Fear | Quas Corp | This spell can cause an opponent to lose heart and flee | targeted | ||
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Deadly Seeker | Ort Wis Jux | This spell releases a projectile that tracks down and strikes an opponent | missile | The spell is called Deadly Seeker and the projectile is called a homing dart. | |
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Dispel Hunger | Quas Mani Ylem | This spell causes the caster to instantly become well fed. It replaces the need to carry food or cast multiple Create Food spells | instantaneous | Learned in Pits of Carnage level 1 from Zaria | |
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Jump Leap |
Uus Por | This spell increases the height and distance of its caster’s jumping ability | duration | This spell is called jump in the manual and leap everywhere else | |
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Lesser Heal | In Bet Mani | This spell heals the caster’s minor wounds | instantaneous | ||
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Rune of Flame | In Flam Jux | This spell creates a floating rune that explodes into flame if disturbed | instantaneous | lasts until disturbed | |
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Slow Fall | Rel Des Por | This spell briefly allows the caster to float in the air like a feather | duration | Allows the caster to fall slowly and to avoid injury when jumping or falling from great heights | |
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Valor | Quas An Corp | This spell increases the caster's combat statistics significantly. Specifically, a weapon skill is increased by 10, plus one per 5 points of casting skill | duration | Learned in Pits of Carnage level 1 from Zogith after giving him a Falm rune stone.
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Spells of the Third Circle
Spell | Words of Power | Description | Type | Icon | SPOILER Notes
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Bleeding | Jux Mani | This spell drains blood from a selected creature | targeted | harm opponent, ignoring armor. Higher casting skill does more harm. | |
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Cure Poison | An Nox | This spell acts as an antidote to any poison currently in the caster’s system | instantaneous | ||
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Dispel Rune | An Jux Ort | This spell dispels any magical runes | targeted | ||
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Lightning | Ort Grav | This spell hurls a bolt of arcane energy at an opponent | missile | ||
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Night Vision | Quas Lor | This spell allows the caster to see without benefit of torch or candle | duration | vision distance is greater than a lantern but vision is mostly grayscale | |
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Repel Undead | An Kal Corp | This spell can cause numerous undead in front of the caster to attempt to flee (or attack, if backed into a corner). It can affect one undead, plus undead whose hit points do not exceed 10 times the caster's casting skill. Already-fleeing creatures take a number of points of damage equal to the caster's casting skill | instantaneous | Learned in Killorn Keep level 1 from the merchant Merzan | |
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Speed | Rel Tym Por | This spell accelerates the caster’s thought and movement | duration | ||
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Water Walk | Ylem Por | This spell allows the caster to walk on water | duration |
Spells of the Fourth Circle
Spell | Words of Power | Description | Type | Icon | SPOILER Notes
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Flameproof | Sanct Flam | Briefly grants a partial resistance to damage from flame | duration | ||
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Frost | In An Flam | This spell creates frost in an area in front of the caster. This frost will inflict about 10 points of damage to every creature in the area. | instantaneous | Found in Pits of Carnage level 1 in the iced-over side room. | |
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Heal | In Mani | This spell heals the caster of even grievous wounds | instantaneous | ||
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Missile Protection | Grav Sanct Por | This spell renders the caster invulnerable to most missiles, and offers protection from others | duration | ||
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Poison Weapon | Nox Jux Ylem | This spell envenoms the caster’s weapons | duration | ||
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Remove Trap | An Jux | This spell negates a non-magical trap | targeted | ||
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Study Monster | Wis Mani | This spell gives the caster knowledge about a creature | targeted | ||
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Thick Skin | In Sanct | This spell increases resistance to damage, more so than the First Circle spell Resist Blows, and less so than the Eighth Circle spell Iron Flesh. | duration | While never mentioned in the game, its runes may be deduced by examining those of the two related spells. |
Spells of the Fifth Circle
Spell | Words of Power | Description | Type | Icon | SPOILER Notes
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Fireball | Por Flam | This spell hurls a flaming missile at an opponent | missile | ||
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Levitate | Uus Hur Por | This spell briefly allows the caster to rise vertically into the air | duration | ||
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Mending | Rel Sanct Ylem | When cast on a weapon, armor, a light source, food or a door, this spell brings it to top quality | targeted | Found in Prison Tower level 5 on the corpse of the goblin blacksmith | |
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Name Enchantment | Ort Wis Ylem | This spell reveals the true nature of the object on which the spell is cast | targeted | identifies magical items and bones | |
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Open | Ex Ylem | This spell unlocks a locked door or chest | targeted | ||
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Rune of Stasis | In Tym Jux | Similar to the Second Circle Rune of Flame spell, this spell creates a floating rune that paralyzes the first creature to touch it. | instantaneous | The spell lasts until disturbed. It is learned in Killorn Keep level 1 from the merchant Merzan | |
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Smite Undead | An Corp Mani | This spell destroys an undead creature | targeted | ||
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Telekinesis | Ort Por Ylem | This spell allows the caster to pick up a single item and use it from a distance | duration | also works to manipulate doors, switches, and other objects, and extends the range of telekinesis |
Spells of the Sixth Circle
Spell | Words of Power | Description | Type | Icon | SPOILER Notes
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Charm | Quas Rel Wis | This spell causes the target to become friendly toward the caster | targeted | ||
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Daylight | Vas In Lor | This spell provides bright illumination for extended periods of time | duration | the brightest light in game | |
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Gate Travel | Vas Rel Por | When cast on one moonstone, this spell takes the caster instantaneously to another moonstone | targeted | ||
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Greater Heal | Vas In Mani | This spell brings the caster back to his or her original vigor (full Vitality) | instantaneous | ||
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Invisibility | Vas Sanct Lor | This spell causes the caster to become nearly impossible to detect by normal means | duration | ||
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Map Area | Wis Ex | This spell reveals an area around the caster to the auto-map. The radius of this area varies from 15 feet (at casting skill 0) up to 165 feet (at casting skill 30) | instantaneous | Found in Ice Caves level 1 among the corpses of the Arctic explorers near the entrance. | |
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Paralyze | An Ex Por | This spell prevents the target from moving | targeted | ||
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Sheet Lightning | Vas Ort Grav | This spell causes a cone of lightning bolts to erupt from the caster’s hands | instantaneous |
Spells of the Seventh Circle
Spell | Words of Power | Description | Type | Icon | SPOILER Notes
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Enchantment | Vas Ort Ylem | This spell can either be used to add charges to any magic item which can take charges, or to permanently enchant a weapon or armor. If cast on an item which can not take charges, and is neither a weapon nor a piece of armor, the spell fails with no beneficial or detrimental effects (except the caster's loss of mana) | targeted | Learned in Killorn Keep level 1 from Altara | |
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Magic Satellite | Ort Por Grav | This spell creates an object that orbits the caster, and that explodes on contact with any creature | instantaneous | ||
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Mass Confusion | Vas An Wis | This spell causes foes to become disoriented | instantaneous | ||
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Portal | Vas Ex Ylem | This spell transports the caster forward some distance, regardless of intervening objects, as long as there is an open space to arrive at | instantaneous | ||
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Reveal | Ort An Quas | This spell reveals hidden objects and concealed exits from the caster’s current location | instantaneous | ||
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Shockwave | Jux Hur | This spell causes a devastating shockwave to expand outward from the caster’s body | instantaneous | Higher casting skill means a bigger shock wave - bigger radius, same damage | |
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Summon Daemon | Kal An Mani | This spell summons a daemon whose power depends on the casting skill of the summoner. Unfortunately, being a daemon, it will be hostile. | instantaneous | Found in Pits of Carnage level 2 in the bloodstained pentagram room. | |
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Tremor | Vas Por Ylem | (undocumented) | instantaneous | This spell is truely undocumented. It isn't mentioned in game, nor in the Player's Guide, nor in the Clue Book. You'd have to know it from Ultima Underworld. |
Spells of the Eighth Circle
Spell | Words of Power | Description | Type | Icon | SPOILER Notes
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Armageddon | Vas Kal Corp | This spell kills all creatures, destroys all objects, doors, stairways and bridges, and has other strange effects on all realms in Underworld II. Not recommended. | instantaneous | Not referred to in game. Can only be found in the Player's Guide or in Ultima Underworld. | |
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Flame Wind | Flam Hur | This spell unleashes a storm of fireballs in front of the caster | instantaneous | ||
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Fly | Vas Hur Por | This spell allows the caster to fly through air for a time, and then glide gently to the ground | duration | ||
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Freeze Time | Flam Hur | This spell stops the flow of time for all save the caster | duration | ||
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Iron Flesh | In Vas Sanct | This spell greatly increases resistance to damage | duration | ||
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Restoration | Vas Mani | This spell restores the caster to full health, wakefulness and satiation | instantaneous | ||
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Roaming Sight | Ort Por Wis | This spell allows the caster to move his or her point of view at will, regardless of physical constraints | duration | ||
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Smite Foe | Vas Jux Mani | This spell is a more powerful version of the Third Circle Bleeding spell. It causes a single creature (which must be one that can bleed) to take 110 points of damage, plus 3 points per level of the caster's casting skill. It will kill almost any creature. | targeted | Not referred to in game. It can be found in the Player's Guide or figured out based on the Bleeding spell. |
Additional Information[edit]
Casting a spell requires mana three times that of the spell's circle number. See Runic Magic for more information.
From the Ultima Underworld II Clue Book:
Resist Blows, Thick Skin and Iron Flesh essentially act as additional points of armor.
Their armor values are: Resist Blows--2; Thick Skin--3; Iron Flesh--5
Lesser Heal and Heal restore 2d8 (2 to 16) and 4d8 (4 to 32) Vitality points, respectively.
Greater Heal restores all damage.
Luck reduces the attack skill of all opponents by 3, which is significant in lower-level combat, but should be replaced by Valor as soon as possible.
Bleeding does 10 points of damage, plus half the caster's casting skill. The target's armor value does not affect this.
Note that you do not have to touch a magical rune to set it off. You can also Use the rune to fire it on purpose. This is occasionally useful.
Shockwave affects all creatures within 12 feet of you, and does 15+(casting/2) points of damage to each creature in the area.
Study Monster really comes into its own once you know just how much damage you can do with various combat spells. For example, with it you can tell just how many Bleeding spells you will need to cast to defeat your foe, and you can figure out whether that is within your current mana budget. In addition, you should consider casting it whenever you encounter an unfamiliar creature type.
Trivia[edit]
- All spell circles in Ultima Underworld II have exactly eight spells, including the undocumented ones.
In several of the Ultima games the Avatar is able to learn the Armageddon spell from the wisps. The wisps are present in this game, and have other knowledge to trade, but do not teach the spell this time.