Runic magic/Ultima Underworld II spells

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This sub article lists all the documented runic magic spells of Ultima Underworld II: Labyrinth of Worlds grouped by spell circle. Undocumented spells also appear, revealed by spoiler buttons.

Notes[edit]

The spells documented here match how they are presented in the Ultima Underworld II Player's Guide, with these exceptions:

  • Type: The spell types in the maunal were a bit ambiguous, so here they have been given as:
    • Duration: A spell that stays active for a certain period of time, leaving an icon in the "spell shelf" area of the display.
    • Missile: A spell that will spawn a missle and provides the user an aiming cursor (Uw2.cursor.aim.png) to select a vector for it's trajectory.
    • Targeted: A spell that provides the user a targeting cursor (Uw2.cursor.touch.png) to select a target by touch, either out in the 3d world or in the inventory. The target must be within an arm's reach unless a telekinesis spell is active.
    • Instantaneous: A spell that has an immediate effect, no duration, and no user targeting needed.
  • Icon: An icon has been provided to help visually represent some of the spells.
    • Duration spell icons have a gray background, similar to the color of the in-game spell shelf they will be seen on.
    • Missile spells have an image of the projectile they create
    • Some other spells have an icon picked from the game's graphics to represent the action or effect of the spell.
  • Notes: Clarifications about the spell in addition to the provided documentation.

Undocumented spells can also be found on this page, hidden in the tables. To view them, click the spoiler toggle at the right of each table header.

Spells of the First Circle

a black and white illustration of a ring
Spell Words of Power Description Type Icon
SPOILER
Toggle
Notes
Alttext:Uus UW2.pngAlttext:Des UW2.pngGraphic of por runestone. Bouncing Uus Des Por This spell keeps the caster from taking any damage from falls; in fact, the caster bounces right back up. It is very handy in the Scintillus Secure Vault, where you can bounce over all of the purple walls
a pocket watch
duration
Alttext:Uw2.spellicon.bouncing.png
found in Britannia level 2 in Nystul's lab
Alttext:In UW2.pngAlttext:Mani UW2.pngGraphic of ylem runestone. Create Food In Mani Ylem This spell causes a helping of food to appear instantaneous
Alttext:Uw2.meat2.png
Creates a single piece of fresh food
Alttext:Wis UW2.pngAlttext:Jux UW2.png Detect Trap Wis Jux This spell informs the caster of any non-magical traps on an object
a blue cross touch cursor
targeted
Alttext:Uw2.trap.png
Alttext:In UW2.pngAlttext:Lor UW2.png Light In Lor This spell provides illumination
a pocket watch
duration
Alttext:Uw2.spellicon.light.gif
Provides illumination greater than that of a torch but less than a lantern
Alttext:Bet UW2.pngAlttext:Wis UW2.pngAlttext:Ex UW2.png Locate Bet Wis Ex Many teleportals in the game cause you to become lost: your auto-map stops working until you can find your way back to a location where you have been before. This spell negates that effect instantaneous
Alttext:Uw2.objecticon.map.png
found in Ice Caves level 2 in City of Anodunos
Alttext:Bet UW2.pngAlttext:Ort UW2.pngAlttext:In UW2.png Luck Bet Ort In In combat, this spell improves the odds in the caster’s favor
a pocket watch
duration
Alttext:Uw2.spellicon.luck.png
reduces opponent's attack skill
Alttext:Ort UW2.pngAlttext:Jux UW2.png Magic Arrow Ort Jux This spell fires a magic arrow at an opponent
a red circle aiming cursor
missile
Alttext:Uw2.magicarrow.png
Can also toggle switches and levers, etc
Alttext:Bet UW2.pngAlttext:In UW2.pngAlttext:Sanct UW2.png Resist Blows Bet In Sanct This spell offers the same protection as a suit of head-to-toe armor
a pocket watch
duration
Alttext:Uw2.spellicon.resistblows.png

Spells of the Second Circle

a black and white illustration of a banner with two rings on it
Spell Words of Power Description Type Icon
SPOILER
Toggle
Notes
Alttext:Quas UW2.pngAlttext:Corp UW2.png Cause Fear Quas Corp This spell can cause an opponent to lose heart and flee
a blue cross touch cursor
targeted
Alttext:Uw2.cursor.touch.png
Alttext:Ort UW2.pngAlttext:Wis UW2.pngAlttext:Jux UW2.png Deadly Seeker Ort Wis Jux This spell releases a projectile that tracks down and strikes an opponent
a red circle aiming cursor
missile
Alttext:Uw2.homingdart.png
The spell is called Deadly Seeker and the projectile is called a homing dart.
Alttext:Quas UW2.pngAlttext:Mani UW2.pngGraphic of ylem runestone. Dispel Hunger Quas Mani Ylem This spell causes the caster to instantly become well fed. It replaces the need to carry food or cast multiple Create Food spells instantaneous
Alttext:Uw2.meat2.png
Learned in Pits of Carnage level 1 from Zaria
Alttext:Uus UW2.pngGraphic of por runestone. Jump
Leap
Uus Por This spell increases the height and distance of its caster’s jumping ability
a pocket watch
duration
Alttext:Uw2.spellicon.leap.png
This spell is called jump in the manual and leap everywhere else
Alttext:In UW2.pngAlttext:Bet UW2.pngAlttext:Mani UW2.png Lesser Heal In Bet Mani This spell heals the caster’s minor wounds instantaneous
Alttext:Uw2.vitalityflask.gif
Alttext:In UW2.pngGraphic of flam runestone.Alttext:Jux UW2.png Rune of Flame In Flam Jux This spell creates a floating rune that explodes into flame if disturbed instantaneous
Alttext:Uw2.flamrune.gif
lasts until disturbed
Alttext:Rel UW2.pngAlttext:Des UW2.pngGraphic of por runestone. Slow Fall Rel Des Por This spell briefly allows the caster to float in the air like a feather
a pocket watch
duration
Alttext:Uw2.spellicon.slowfall.png
Allows the caster to fall slowly and to avoid injury when jumping or falling from great heights
Alttext:Quas UW2.pngAlttext:An UW2.pngAlttext:Corp UW2.png Valor Quas An Corp This spell increases the caster's combat statistics significantly. Specifically, a weapon skill is increased by 10, plus one per 5 points of casting skill
a pocket watch
duration
Alttext:Uw2.spellicon.valor.png
Learned in Pits of Carnage level 1 from Zogith after giving him a Falm rune stone.


Spells of the Third Circle

a black and white illustration of a closed book with three rings on its cover
Spell Words of Power Description Type Icon
SPOILER
Toggle
Notes
Alttext:Jux UW2.pngAlttext:Mani UW2.png Bleeding Jux Mani This spell drains blood from a selected creature
a blue cross touch cursor
targeted
Alttext:Uw2.bloodsplat.loop.gif
harm opponent, ignoring armor. Higher casting skill does more harm.
Alttext:An UW2.pngAlttext:Nox UW2.png Cure Poison An Nox This spell acts as an antidote to any poison currently in the caster’s system instantaneous
Alttext:Uw2.poisonflask.gif
Alttext:An UW2.pngAlttext:Jux UW2.pngAlttext:Ort UW2.png Dispel Rune An Jux Ort This spell dispels any magical runes
a blue cross touch cursor
targeted
Alttext:Uw2.cursor.touch.png
Alttext:Ort UW2.pngAlttext:Grav UW2.png Lightning Ort Grav This spell hurls a bolt of arcane energy at an opponent
a red circle aiming cursor
missile
Alttext:Uw2.lightningbolt.png
Alttext:Quas UW2.pngAlttext:Lor UW2.png Night Vision Quas Lor This spell allows the caster to see without benefit of torch or candle
a pocket watch
duration
Alttext:Uw2.spellicon.nightvision.gif
vision distance is greater than a lantern but vision is mostly grayscale
Alttext:An UW2.pngAlttext:Kal UW2.pngAlttext:Corp UW2.png Repel Undead An Kal Corp This spell can cause numerous undead in front of the caster to attempt to flee (or attack, if backed into a corner). It can affect one undead, plus undead whose hit points do not exceed 10 times the caster's casting skill. Already-fleeing creatures take a number of points of damage equal to the caster's casting skill instantaneous
Alttext:Uw2.spellicon.smiteundead.png
Learned in Killorn Keep level 1 from the merchant Merzan
Alttext:Rel UW2.pngAlttext:Tym UW2.pngGraphic of por runestone. Speed Rel Tym Por This spell accelerates the caster’s thought and movement
a pocket watch
duration
Alttext:Uw2.spellicon.speed.png
Graphic of ylem runestone.Graphic of por runestone. Water Walk Ylem Por This spell allows the caster to walk on water
a pocket watch
duration
Alttext:Uw2.spellicon.waterwalk.gif

Spells of the Fourth Circle

a black and white illustration of an arm bracer with four rings on it
Spell Words of Power Description Type Icon
SPOILER
Toggle
Notes
Alttext:Sanct UW2.pngGraphic of flam runestone. Flameproof Sanct Flam Briefly grants a partial resistance to damage from flame
a pocket watch
duration
Alttext:Uw2.spellicon.flameproof.gif
Alttext:In UW2.pngAlttext:An UW2.pngGraphic of flam runestone. Frost In An Flam This spell creates frost in an area in front of the caster. This frost will inflict about 10 points of damage to every creature in the area. instantaneous
Alttext:Uw2.spellicon.frost.png
Found in Pits of Carnage level 1 in the iced-over side room.
Alttext:In UW2.pngAlttext:Mani UW2.png Heal In Mani This spell heals the caster of even grievous wounds instantaneous
Alttext:Uw2.vitalityflask.gif
Alttext:Grav UW2.pngAlttext:Sanct UW2.pngGraphic of por runestone. Missile Protection Grav Sanct Por This spell renders the caster invulnerable to most missiles, and offers protection from others
a pocket watch
duration
Alttext:Uw2.spellicon.missileprotection.png
Alttext:Nox UW2.pngAlttext:Jux UW2.pngGraphic of ylem runestone. Poison Weapon Nox Jux Ylem This spell envenoms the caster’s weapons
a pocket watch
duration
Alttext:Uw2.spellicon.poisonweapon.png
Alttext:An UW2.pngAlttext:Jux UW2.png Remove Trap An Jux This spell negates a non-magical trap
a blue cross touch cursor
targeted
Alttext:Uw2.trap.png
Alttext:Wis UW2.pngAlttext:Mani UW2.png Study Monster Wis Mani This spell gives the caster knowledge about a creature
a blue cross touch cursor
targeted
Alttext:Uw2.cursor.touch.png
Alttext:In UW2.pngAlttext:Sanct UW2.png Thick Skin In Sanct This spell increases resistance to damage, more so than the First Circle spell Resist Blows, and less so than the Eighth Circle spell Iron Flesh.
a pocket watch
duration
Alttext:Uw2.spellicon.thickskin.png
While never mentioned in the game, its runes may be deduced by examining those of the two related spells.

Spells of the Fifth Circle

a black and white illustration of a necklace with a pendant of five interconnected rings
Spell Words of Power Description Type Icon
SPOILER
Toggle
Notes
Graphic of por runestone.Graphic of flam runestone. Fireball Por Flam This spell hurls a flaming missile at an opponent
a red circle aiming cursor
missile
Alttext:Uw2.fireball1.gif
Alttext:Uus UW2.pngGraphic of hur runestone.Graphic of por runestone. Levitate Uus Hur Por This spell briefly allows the caster to rise vertically into the air
a pocket watch
duration
Alttext:Uw2.spellicon.levitate.png
Alttext:Rel UW2.pngAlttext:Sanct UW2.pngGraphic of ylem runestone. Mending Rel Sanct Ylem When cast on a weapon, armor, a light source, food or a door, this spell brings it to top quality
a blue cross touch cursor
targeted
Alttext:Uw1.anvil.png
Found in Prison Tower level 5 on the corpse of the goblin blacksmith
Alttext:Ort UW2.pngAlttext:Wis UW2.pngGraphic of ylem runestone. Name Enchantment Ort Wis Ylem This spell reveals the true nature of the object on which the spell is cast
a blue cross touch cursor
targeted
Alttext:Uw2.cursor.touch.png
identifies magical items and bones
Alttext:Ex UW2.pngGraphic of ylem runestone. Open Ex Ylem This spell unlocks a locked door or chest
a blue cross touch cursor
targeted
Alttext:Uw2.lockpick.png
Alttext:In UW2.pngAlttext:Tym UW2.pngAlttext:Jux UW2.png Rune of Stasis In Tym Jux Similar to the Second Circle Rune of Flame spell, this spell creates a floating rune that paralyzes the first creature to touch it. instantaneous
Alttext:Uw2.tymrune.gif
The spell lasts until disturbed. It is learned in Killorn Keep level 1 from the merchant Merzan
Alttext:An UW2.pngAlttext:Corp UW2.pngAlttext:Mani UW2.png Smite Undead An Corp Mani This spell destroys an undead creature
a blue cross touch cursor
targeted
Alttext:Uw2.spellicon.smiteundead.png
Alttext:Ort UW2.pngGraphic of por runestone.Graphic of ylem runestone. Telekinesis Ort Por Ylem This spell allows the caster to pick up a single item and use it from a distance
a pocket watch
duration
Alttext:Uw2.spellicon.telekinesis.png
also works to manipulate doors, switches, and other objects, and extends the range of telekinesis

Spells of the Sixth Circle

a black and white illustration of a stone with the shape of six rings etched into it
Spell Words of Power Description Type Icon
SPOILER
Toggle
Notes
Alttext:Quas UW2.pngAlttext:Rel UW2.pngAlttext:Wis UW2.png Charm Quas Rel Wis This spell causes the target to become friendly toward the caster
a blue cross touch cursor
targeted
an icon representing a missing image
Graphic of vas runestone.Alttext:In UW2.pngAlttext:Lor UW2.png Daylight Vas In Lor This spell provides bright illumination for extended periods of time
a pocket watch
duration
Alttext:Uw2.spellicon.daylight.gif
the brightest light in game
Graphic of vas runestone.Alttext:Rel UW2.pngGraphic of por runestone. Gate Travel Vas Rel Por When cast on one moonstone, this spell takes the caster instantaneously to another moonstone
a blue cross touch cursor
targeted
Alttext:Uw2.moonstone.png
Graphic of vas runestone.Alttext:In UW2.pngAlttext:Mani UW2.png Greater Heal Vas In Mani This spell brings the caster back to his or her original vigor (full Vitality) instantaneous
Alttext:Uw2.vitalityflask.gif
Graphic of vas runestone.Alttext:Sanct UW2.pngAlttext:Lor UW2.png Invisibility Vas Sanct Lor This spell causes the caster to become nearly impossible to detect by normal means
a pocket watch
duration
Alttext:Uw2.spellicon.invisibility.gif
Alttext:Wis UW2.pngAlttext:Ex UW2.png Map Area Wis Ex This spell reveals an area around the caster to the auto-map. The radius of this area varies from 15 feet (at casting skill 0) up to 165 feet (at casting skill 30) instantaneous
Alttext:Uw2.objecticon.map.png
Found in Ice Caves level 1 among the corpses of the Arctic explorers near the entrance.
Alttext:An UW2.pngAlttext:Ex UW2.pngGraphic of por runestone. Paralyze An Ex Por This spell prevents the target from moving
a blue cross touch cursor
targeted
an icon representing a missing image
Graphic of vas runestone.Alttext:Ort UW2.pngAlttext:Grav UW2.png Sheet Lightning Vas Ort Grav This spell causes a cone of lightning bolts to erupt from the caster’s hands instantaneous
Alttext:Uw2.lightningeffect.png

Spells of the Seventh Circle

a black and white illustration of a ringed gem surround by six more interconnected rings
Spell Words of Power Description Type Icon
SPOILER
Toggle
Notes
Graphic of vas runestone.Alttext:Ort UW2.pngGraphic of ylem runestone. Enchantment Vas Ort Ylem This spell can either be used to add charges to any magic item which can take charges, or to permanently enchant a weapon or armor. If cast on an item which can not take charges, and is neither a weapon nor a piece of armor, the spell fails with no beneficial or detrimental effects (except the caster's loss of mana)
a blue cross touch cursor
targeted
Alttext:Uw2.cursor.touch.png
Learned in Killorn Keep level 1 from Altara
Alttext:Ort UW2.pngGraphic of por runestone.Alttext:Grav UW2.png Magic Satellite Ort Por Grav This spell creates an object that orbits the caster, and that explodes on contact with any creature instantaneous
Alttext:Uw2.satellite.png
Graphic of vas runestone.Alttext:An UW2.pngAlttext:Wis UW2.png Mass Confusion Vas An Wis This spell causes foes to become disoriented instantaneous
Alttext:Uw1.confusion.gif
Graphic of vas runestone.Alttext:Ex UW2.pngGraphic of ylem runestone. Portal Vas Ex Ylem This spell transports the caster forward some distance, regardless of intervening objects, as long as there is an open space to arrive at instantaneous
an icon representing a missing image
Alttext:Ort UW2.pngAlttext:An UW2.pngAlttext:Quas UW2.png Reveal Ort An Quas This spell reveals hidden objects and concealed exits from the caster’s current location instantaneous
an icon representing a missing image
Alttext:Jux UW2.pngGraphic of hur runestone. Shockwave Jux Hur This spell causes a devastating shockwave to expand outward from the caster’s body instantaneous
an icon representing a missing image
Higher casting skill means a bigger shock wave - bigger radius, same damage
Alttext:Kal UW2.pngAlttext:An UW2.pngAlttext:Mani UW2.png Summon Daemon Kal An Mani This spell summons a daemon whose power depends on the casting skill of the summoner. Unfortunately, being a daemon, it will be hostile. instantaneous
Alttext:Uw2.largepentagram.png
Found in Pits of Carnage level 2 in the bloodstained pentagram room.
Graphic of vas runestone.Graphic of por runestone.Graphic of ylem runestone. Tremor Vas Por Ylem (undocumented) instantaneous
Graphic of large boulder icon.
This spell is truely undocumented. It isn't mentioned in game, nor in the Player's Guide, nor in the Clue Book. You'd have to know it from Ultima Underworld.

Spells of the Eighth Circle

a black and white illustration of an eye with a design of eight interconneted rings reflected in its pupil
Spell Words of Power Description Type Icon
SPOILER
Toggle
Notes
Graphic of vas runestone.Alttext:Kal UW2.pngAlttext:Corp UW2.png Armageddon Vas Kal Corp This spell kills all creatures, destroys all objects, doors, stairways and bridges, and has other strange effects on all realms in Underworld II. Not recommended. instantaneous
an icon representing a missing image
Not referred to in game. Can only be found in the Player's Guide or in Ultima Underworld.
Graphic of flam runestone.Graphic of hur runestone. Flame Wind Flam Hur This spell unleashes a storm of fireballs in front of the caster instantaneous
Graphic depicting a fireball icon.
Graphic of vas runestone.Graphic of hur runestone.Graphic of por runestone. Fly Vas Hur Por This spell allows the caster to fly through air for a time, and then glide gently to the ground
a pocket watch
duration
Alttext:Uw2.spellicon.fly.png
Graphic of flam runestone.Graphic of hur runestone. Freeze Time Flam Hur This spell stops the flow of time for all save the caster
a pocket watch
duration
Alttext:Uw2.spellicon.freezetime.gif
Alttext:In UW2.pngGraphic of vas runestone.Alttext:Sanct UW2.png Iron Flesh In Vas Sanct This spell greatly increases resistance to damage
a pocket watch
duration
Alttext:Uw2.spellicon.ironflesh.png
Graphic of vas runestone.Alttext:Mani UW2.png Restoration Vas Mani This spell restores the caster to full health, wakefulness and satiation instantaneous
Alttext:Uw2.vitalityflask.gif
Alttext:Ort UW2.pngGraphic of por runestone.Alttext:Wis UW2.png Roaming Sight Ort Por Wis This spell allows the caster to move his or her point of view at will, regardless of physical constraints
a pocket watch
duration
Alttext:Uw2.spellicon.roamingsight.gif
Graphic of vas runestone.Alttext:Jux UW2.pngAlttext:Mani UW2.png Smite Foe Vas Jux Mani This spell is a more powerful version of the Third Circle Bleeding spell. It causes a single creature (which must be one that can bleed) to take 110 points of damage, plus 3 points per level of the caster's casting skill. It will kill almost any creature.
a blue cross touch cursor
targeted
Alttext:Uw2.bloodsplat.loop.gif
Not referred to in game. It can be found in the Player's Guide or figured out based on the Bleeding spell.

Additional Information[edit]

Casting a spell requires mana three times that of the spell's circle number. See Runic Magic for more information.

MechanicsSpell Mechanics

From the Ultima Underworld II Clue Book:

Resist Blows, Thick Skin and Iron Flesh essentially act as additional points of armor.
Their armor values are: Resist Blows--2; Thick Skin--3; Iron Flesh--5

Lesser Heal and Heal restore 2d8 (2 to 16) and 4d8 (4 to 32) Vitality points, respectively.
Greater Heal restores all damage.

Luck reduces the attack skill of all opponents by 3, which is significant in lower-level combat, but should be replaced by Valor as soon as possible.

Bleeding does 10 points of damage, plus half the caster's casting skill. The target's armor value does not affect this.

Note that you do not have to touch a magical rune to set it off. You can also Use the rune to fire it on purpose. This is occasionally useful.

Shockwave affects all creatures within 12 feet of you, and does 15+(casting/2) points of damage to each creature in the area.

Study Monster really comes into its own once you know just how much damage you can do with various combat spells. For example, with it you can tell just how many Bleeding spells you will need to cast to defeat your foe, and you can figure out whether that is within your current mana budget. In addition, you should consider casting it whenever you encounter an unfamiliar creature type.

Trivia[edit]

  • All spell circles in Ultima Underworld II have exactly eight spells, including the undocumented ones.
SpoilerLearn from the wisps

In several of the Ultima games the Avatar is able to learn the Armageddon spell from the wisps. The wisps are present in this game, and have other knowledge to trade, but do not teach the spell this time.

See Also[edit]